EPIC GAMES CASE STUDY

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

Co-Founder & CEO: Tim Sweeney

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

EPIC GAMES BUSINESS MODEL

Epic Games is a game development studio that designs and publishes interactive games for computers, PlayStation, and smartphones.

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

FUNDING

Total Funding of Epic Games is $1.8 billion.

Funding received:

Jun 2012, $300M in Equity Round led by Tencent.

Oct 2018, $1.3B in Equity Round led by KKR, Iconiq, Kleiner Perkins, Lightspeed.

Jul 2020, $250M in Corporate Round led By Sony Corporation.

 

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

DISCOVER

Founded: 1991

Co-Founder & CEO: Tim Sweeney

The number of employees: 2,200+.

Sector: Gaming

Headquarters: Cary, North Carolina

Facebook Followers: 577,539+

Twitter Followers: 570,058+

Hub Tags: Unicorn

INVESTORS

Sony corporation, KKr, Iconiq, Kleiner Perkins, Lightspeed, Tencent.

MARKET VALUATION

$15B

EPIC GAMES ANNUAL REVENUE

$4.2B

COMPETITORS

Activision Blizzard, EA, Ubisoft, Steam, Unity, Valve, Hi-Rez

COMPANY ACQUIRED

Cubic Motion, Quixel, Houseparty, Psyonix, 3Lateral, Kamu, Cloudgine.

Thanks for reading

EPIC GAMES CASE STUDY, FOUNDER, FUNDING, REVENUE, INVESTORS, BUSINESS MODEL

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